“This week was spent incorporating some changes as requested by users, as well as adding further enhancements to the F-16s in preparation for their launch next month. Work is on track for a release in December, and a trailer should come soon. Next comes SC Design and its F-16 Fighting Falcon. A modern FMC, modelled and textured to emulate the original INS, that will be more familiar to most users and is already part of the simulator’s core code, is a sensible compromise in what will already be a very complex airplane.” This has been done because to custom-code Concorde’s original INS system would take many, many further months of development time, would result in a much higher product cost, and yet would only be used by the tiny number of people who are insisting upon it. On a final note, a very small number of observers have decried the inclusion of a modern FMC in the cockpit. I hope next week to have a more up-to-date spec sheet for the aircraft. There will be more of them over the coming weeks, but there is of course a huge amount still to do so much of the work will involve coding and animation rather than new details to share on the visuals.
Pmdg 737 buttons not working update#
While I’m on the subject, updates of all my aircraft are on hold until at least after Sim Update 7, as there is little point in sending them only for new sim updates to break them before they’re even released.įor now, enjoy the WIP images of Concorde and her flight deck.
I’m hoping that the waiting times come down soon, as the MS team are working hard and have hired new help to try to bring the backlog down. The MSFS Marketplace is currently suffering appalling waiting times, as much as four months, so there really is no way for me to pin a date on the Marketplace and Xbox version at this time. The last thing I want to do is spoil a user’s flight halfway across the Atlantic because they forgot to operate a switch, but at the same time having all this detail just be cosmetic seems like an awful waste of polygons to me.įor those of you hankering for accurate release dates, it’s now looking likely that Concorde will first launch with Just Flight in early February, 2022.
I’m spending quite a lot of time making notes about how Concorde’s different systems worked, in order to try to figure out how much to make operational and what effect might occur if the user should fail to operate those systems correctly. As I mentioned last week, while this rendition of Concorde isn’t intended to be “study level”, the sheer volume of instrumentation and functionality present in the flight deck means that it will be significantly more complex than any of my other aircraft to date, including the original Concorde I built for FSX and Prepar3D.
Pmdg 737 buttons not working full#
I have been able to complete most of the modelling and am now texturing everything in full PBR, which really does bring the aircraft flight deck to life in MSFS.įrom an animation perspective, every single dial, button, switch and knob is alive in this version of Concorde, meaning that there will be a huge amount of work involved in both deciding how much of that will have a function in the simulator, and then tying them all together in a cohesive way. “This week has been spent entirely on the engineer’s station, which is a huge job to undertake and has understandably been all-consuming for some time now. We also hear that the predicted release window is early February 2022. I have attached a picture showing the value 1 for ON and OFF position under P3D, which makes no sense to me.Next is DC Design, which offered a development update on its upcoming Concorde, alongside plenty of new screenshots. Is there any way to get a fsuipc "0" value for the OFF position of the switch? If I click the button to OFF position in the NGXu I still have the value "1" under FSUIPC for this light offset? It only goes to FSUIPC value "0" when I set the button position to ALTN under NGXu. If I click the button to ON in the NGXu i see the FSUIPC value "1" for the light offset under mobiflight. I use the LED Offsets 64 for the ON light. For some reason the white ON light on my hardware panel still stays active when the NGXu switch is in the OFF position showing no light in the sim. The white ON button comes also on correct when it is shown on the NGXu button.īut the OFF position is not working as desired on my hardware panel. The red Altn light comes on correctly when it has the according position in the NGXu. The NGXu switch has 3 positions: ON, OFF and ALTN. However the lights are not working correctly. The button inputs are working fine with the event EVT_OH_EEC_L_SWITCH 69900 and EVT_OH_EEC_R_SWITCH 69903. I'm using mobiflight to get it working with my PMDG 737 NGXu under P3D. I have recently bought an Engine Control panel (I have attached the spec sheet from the shop fyi), which has 2 toggle buttons and 2 lights per button for the ON and ALTN position of the EEC button.